Where xx is the mod's index in your load order. You can get them using the "player.additem ID 1" command in the console.
Now includes Elizabeth's hairstyles from Bioshock Infinite and BaS. The default face textures are from BaS DLC, but tower Elizabeth face textures are also included. Cant wait for New Vegas Bethesda are so great handing the game back to the original fallout developers. The only note-worthy part is the intro where they bother to. In my opinion New California had potential but immediately decided to go into poor writing, fourth wall breaking jokes and most missions essentially being just waves of enemies while having very few ammo and weapons. However some cause clipping due to shape differences between the vanilla heads and the custom mesh.īy default Elizabeth's eyes are opened too wide in the idle facial expression, so now you can adjust the eyelids using the "Jaw: Wide/Thin", "Jaw: Slope High/Low", "Jaw: Concave/Convex" and "Mouth: Large/Small" sliders. Fallout: New California (New Vegas prequel mod) Review & Analysis.
Helmet Hard Hats Personal protective equipment Security Visor, Helmet, hat.
Should be compatible with most of the mod or vanilla hairstyles if you set the racemenu sliders right (see the readme file included in the archive). Fallout 4 Fallout: New Vegas Nexus Mods Helmet, Helmet, hat, snout png. Head mesh has the same neck as the vanilla races so it is compatible with everything (bodies, armors) that works with vanilla heads. All standard emotion, lip and eye movement animations are present. The race uses custom head and eye meshes. Ive been throwing around the idea of playing through FO:NV again and am having a hard time. The mod adds a new Bioshock Infinite Elizabeth race for Fallout New Vegas. A: As New Vegas has much shorter plugin limit compared to Skyrim, for example, merging the mods is more important and common task for NV modding if youre.